The hardest part is not surviving the game but getting along with three friends to free up slots that require at least three hours each time. Its only flaw is to confront the player with his aging and that of his social circle. ![]() But I played around with some other planes and they had something called Panic mode (which unfortunately is always turned on in my set up so I can't really fly the planes). Long, dense and cut to be practiced for years, Back 4 Blood is perfect in its proposal. The planes I fly on RF9 let me choose between AS3X and SAFE. This spiritual sequel adds an additional mechanic – at first disconcerting, then exciting – borrowed from card games (!) Which allows everyone to build a bonus hand to personalize avatars with already complementary qualities (the doctor, the specialist in heavy weapons, etc.). It faithfully takes the formula to cut a sufficiently devious shooting game to force players to coordinate their actions at all times. Very nice surprise at the end of the year, Back 4 Blood stands on the shoulders of the previous creation of Turtle Rock Studios (once owned by the giant Valve), the revered Left 4 Dead, released in 2008. I put most of the blame on Freddie Kitchens. ![]() I didn't think we had excessive penalties in preseason. After watching that huge implosion yesterday, I can only speculate why this looks so bad. Our team has been over hyped since last season. ![]() It takes experience and micro-adjustments to succeed in shaping such Homeric moments in a game of pan pan boom boom involving four players with inevitably erratic behaviors. That's where I'm at.full blown panic mode.
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